New
Computer Animation,
Edition 4 Algorithms and TechniquesEditors: By Andrew Hogue, Ph.D. and Rick Parent, Ph.D.
Publication Date:
05 Mar 2026
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Computer Animation: Algorithms and Techniques, Fourth Edition surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. In this edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically oriented animation resource. As in previous editions, the book addresses practical issues, provides accessible techniques, and offers straightforward implementations.
Key Features
- Describes the key mathematical and algorithmic foundations of animation that provide students with a deep understanding and control of techniques covered
- Includes a companion website with contemporary animation examples drawn from research and entertainment, sample animations, and example code
- Explains the algorithms used for path following, hierarchical kinematic modeling, rigid body dynamics, flocking behavior, particle systems, collision detection, and more
About the author
By Andrew Hogue, Ph.D., Faculty of Business and Information Technology, Ontario Tech University, Oshawa, Ontario, Canada and Rick Parent, Ph.D., Professor Emeritus, Department of Computer Science and Engineering, The Ohio State University
1. Introduction
2. Technical Background
3. Interpolating Values
4. Three-Dimensional Shape Interpolation
5. Forward Kinematics
6. Motion Capture
7. Physically Based Animation
8. Fluids
9. Modeling and Animating Human Figures
10. Facial Animation
11. Behavioral Animation
12. Special Models for Animation
13. The Future of Animation
2. Technical Background
3. Interpolating Values
4. Three-Dimensional Shape Interpolation
5. Forward Kinematics
6. Motion Capture
7. Physically Based Animation
8. Fluids
9. Modeling and Animating Human Figures
10. Facial Animation
11. Behavioral Animation
12. Special Models for Animation
13. The Future of Animation
ISBN:
9780443135125
Page Count:
600
Retail Price
:
Students studying computer animation in courses with an emphasis on understanding algorithms and programming, Technical directors, animators, artists, and game developers looking to understand the foundations of animation to improve studio work